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Author(s):
Vulture
Software
MP
Doom2 (map 1)
requires:
a boom compatible port like
Gzdoom
Reviewer:
Doom4ever
Download the file
Link Doom Wad
Station!

Link Code
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About River.wad
for Doom2 (by author)
Doom Version: Doom II (no specific port recommended, I used
Gzdoom)
Singleplayer
Deathmatch: not mentioned
Recommended # Of Players: 1
From the author(s):
32 new levels featuring intense combat, nice gameplay and interesting
design. Travel through UAC facilities, space stations, Hell and unknown
terrain to ultimately hunt down Annie, a genetically modified Spider
Mastermind which escaped the UAC labs.
This will not be a walk in the park because she is assisted in her escape
by the forces of Hell. But hey, don’t let that get you down. At least
you’ll find a new weapon along the way that will help you in your struggle
to save the world from eternal darkness once more..
Please note that this is NOT the full 32 level megawad
but is, instead, a 3 level demo. The project is not yet complete. The
reviewer (Doom4Ever) states that this is an excellent set of maps though.
Here's his review:
My Review:
Let me start off by stating that this is a top notch wad with plenty of
detail and eye candy. There are no HOM's or any miscelaneous map errors to
speak of, despite the fact that there are so many little niches and
detailed corners in this map. I give Vulture Software a lot of credit for
wanting to stay as close to the original doom as possible (shying away
from 3-D effects for instance) and still making a DAMNED GOOD GAME. If
you're a new author PLEASE take a look at how doing the little things like
making complex light fixtures, lining up textures well, and pushing your
switches inside of walls can do for a wad. I also love the "this wad is
much larger than you" feel of these levels. Everywhere you go there are
little side passages and windows pointing to a larger world then just
where you happen to be. This is a very doom 3 style of mapping that I find
missing in many maps.
But this wad is not just about attention to detail in architecture, as it
is also about plenty of fighting and letting lose every scrap of ammo you
can find. The monsters are in every corner and around every stack of
crates that you come across so it makes for a consistently action packed
fight. Also there are numerous semi-secret cashes of ammo and health
hidden behind various peices of architecture.
The level design really comes through in monster placement and battle
design. In every battle you come across you always have a way to loop
around your opponents or duck behind a pillar, giving the player the
ability to pounce on unsuspecting demons with his shotty. I absolutely
loved how much play testing these guys must have done to create such
excellent battle grounds. There are crates, pillars, rocks, and railings
to duck behind or run around to catch opponents off guard.
Also, each level seems different from the last in monster placement and
architectural design. On level one you're fighting in some kind of giant
bunker, looking out at a barren landscape, while ducking behind crates and
boxes. In the next you're running through gloomy tunnels and finally in
the third you're in much larger rooms surrounded by pipes and imps on high
perches in some kind of toxic factory, while you scurry about on somewhat
skinny platforms trying to dodge sniper fire from chaingunners scattered
on pillars around you.
Ammo is not plentiful in these levels, nor is it scarce. There is enough
to kill every monster and still have a little left over for the next
level. The health is plentiful but you have to keep reminding yourself
that these are only levels 1-3 in a megawad that will gradually be getting
harder.
The versitality of level design, creative monster placement, and plenty of
small spaces to duck into make this map extremely fun to run through,
especially for the skilled doomer who will appreciate such advantages. I'm
pretty good but not great and ran through this in about forty minutes on
ultra mainly because I wanted to look around and do a good review. Any
doomer will enjoy this map simply because of the architecture but I must
say that the difficulty was pretty low, especially with all the spots to
hide behind. A decent doomer will snipe and outgun his opponents one at a
time with the shotty. But you have to remember that this is only the first
three levels in a very promising mega wad, so the levels will only be
slightly difficult with the occasional barron and Revenant making an
appearance. Please tell Vulture Software what you thought of their wad to
encourage them to continue making them! LINK TO THEIR HOME PAGE:
http://www.teamhellspawn.com/vulturesoftware/projects.html
Now get out there and start looking for Annie!!!

| Doom is still easily one of the best
video game
series ever made. |
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