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Grim Ripper for
Doom2
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Summary |
Overview |
Screenshots |
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Author(s): Jaromir BergmannSP Doom2 (map 1-13) requires:
ZDoom, Legacy. Reviewer:Blue
Paladin
As you can see, there's plenty of ammo to use. Don't get trigger happy tho... Wanna take a dip in the pooowulll?? It's guaranteed
to perk you up...
Buckshot does wonders for that combination skin...
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About Grim Ripper for
Doom2 (by author) First level of sequel Grimm Ripper Returns is being under construction. Grim Ripper originally contained 15 levels but I found 2 of them unworthy playing (I was not satisfied with the look) so I removed them. Few early levels may still suffer from things like unalligned textures and generally are far from perfect. The majority of levels in this wad look fine though (in my opinion). My Review: The action is good and keeps you on your toes,
there is plenty of powerups to use (you'll need them too) and there are secrets
out the wazoo from start to finish. The game lulls a bit when you're trying
to find the switches, or back tracking to where you saw that Blue door, or
trying to find the key. It gets tedious having to fight all of the way thru
one part, activate something, then back track, sometimes back to the start-level
point, to find out what you activated. A few levels look so much like the
original Doom II levels that I had to stop playing, go back to my King Doom
Frontend, and find out if I'm playing the right wad! The design was straight
traditional Doom II mapping, nothing innovative. Still, the gameplay was
interesting, and you will get a spanking here and there. Anyone will get
some good fun out of this wad.
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Waarriorrrs, come out and playiiiayyyyy..... This is
why mama tells you to wash your face... zits can be a bad thing...
Nothing like the thrill of turning a Chaingunner into Polska Kielbasa... No, this is NOT map01 of Doom II! This could really pass for it tho...
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