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This document must be viewed with a fixed width font (as "Courier new")

=======================================================================



      Revised on May 13, 2002 by Jean-Yves Delpech, aka "Jive"



(No fondamental modifications of the levels, but a lot of work!)



(Mistakes rectification, Missing textures research and addition with :

       "WinDEU32" version 5.99b1 BCC by the "DEU team":

Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)



- Map02: Erased an invalid texture name ("m") on a linedef.

- Map03: Moved vertex 61 (hideous fake ceiling).

- Map04: Made a door from sector 4 (linedef 27 was the only part of the door...!)

         Action 21 (S1 lower lift) on linedef 243 --> action 127 (space repetitively)

- Map08: Moved vertices around sector 260 (texture not displayed)

         I have noticed that the name "FROBOZZ" is drawn on the map!!!

         Changed sectors 349 to 360 width, otherwise it was impossible to use

            this invisible stairs!

- Map09: Added missing upper textures on sector 154, second sidedef.

- Map17: Added missing lower texture on linedef 225, 1st sidedef.

         Tag 666 on sector 82: was fine for E1M8 (the original level's choice),

            but this tag don't work for another level.

         Splitted linedef 390, and created linedef 580 with action 62 (lower lift)

            on sector 82.

- Map21: Added missing lower texture on linedef 385 & 1428, second sidedef.

- Map25: Changed lenght linedef 464 to display full texture and height sector 106

            (end room) for the same reason.

- Map27: Moved vertex 4 to avoid a graphic bug (flashing wall).

- Map28: Added missing lower textures on sectors 145 to 148.

         Added missing upper texture on linedefs 493 to 496, second sidedef.

         Because of a Legacy bug, suddenly sector 115 has lowered by 16 

            --> I was trapped --> added action 15 (raise floor by 24) on linedef 499.

            I have found the bug: when you pick up the thing 135 (box of ammos), you

            activate the action of the linedef 501, and it's not the ceiling who is 

            raised, but the floor who is lowered!!! --> I have moved the sector 117 

            by 8 to be sure to don't activate the linedef 501... And, in case of, I

            have leaved the action 15 on the linedef 499.

- Map30: Aligned textures on linedef 982 & 984 (exit room).            



(PWAD examination with "Wintex" ver 4.7 (A WAD Editor Copyright (c) 1995-2002) 

       Olivier Montanuy  montanuy@inf.enst.fr

       Javier Almenara   aojavierfdo@hotmail.com

                         jao2000@evangelion.com

              WEB Pages: http://doortohell.tripod.com

                         http://www.geocities.com/locusfocus



- All music were renamed to be playable with the original maps: 

Ken's Labyrinth (Map10-Map18). Some were badly named, 

some others were named to be playable with the firsts maps.

- All sounds are also from Ken's Labyrinth.

- One entry was deleted: PLATFORM (it was TITLEPIC, for the second time)                       

- Cobra2_1.deh for the levels and authors names, integrated to the pwad.



(Nodes reconstruction with :

      -"Zennode.exe" (Ver 1.0.9, from Marc Rousseau)

            rousseaum@pictel.com

            http://www.mrousseau.org/programs/ZenNode/



(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)

       (Sysop: The Cutting Edge BBS  (505)-479-4064)

      

(Graphic's creation or modification

      - Paint Shop Pro 7 (WinShare Killer Apps)

        http://www.wska.com

        

- Screenshots and html page to browse them.



#########################################################################

 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #

 #  Email    : dlw@doomwadstation.com                                  #

 #  Web site : "Doom Legacy Wads" aka DLW                              #

 #             http://doomwadstation.com/dlw/                          #

#########################################################################

                    Where to get Doom Legacy :

#########################################################################

 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #

 #            bpereira@newdoom.com (Boris Pereira)                     #

 #                                                                     #

 #  Web site: http://legacy.newdoom.com/                               #

 #    e-mail: legacy@newdoom.com                                       #

#########################################################################

 # Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #

 #  their large contribution and to others Legacy Team members.        #

#########################################################################



*********************************************

* COBRA2_1                                  *

* The Cobra Doom-2 Episodes, Volume 1       *

* This is a compilation of PWADS for DOOM 2 *

* Made on October 23, 1994, 23:13           *

*********************************************



Level           Name               Author

-------    -----------------   ---------------- 

1          Super Shot          Holger Vocke

2          Contaminated Zone   Jason C. Bennett

3          Bludfest            Steve Kaufman

4          White Room          Doug Ryerson

5          Whare               Mike McGrath

6          SDMans              Steven Doornbos

7          Rocky IV            Ken Linback

8          Rabid               Nick Foster

9          BW Death            Brian White

10..18     Kentz Labyrinth     Kent The Hacker

19..23     Castle Phobos       David G. Shrock

24..27     Weezul              James Gerbino

28         Dantes Gate 1.2     John W. Anderson

29         Acheron             John W. Anderson

30         Brett's Hell        Brett E. Rusell



- Map28 (Dantes Gate 1.2) was originaly (July 15, 1994) made for Doom1, with Doom1 textures!

Dr Sleep (John W. Anderson) have made a conversion for Doom2, on October 17, 1994

named "DANTE'S GATE 2.1"

- It's the same thing for Map29 (CROSSING ACHERON) made on June 10, 1994, and converted for 

Doom2 on October 12, 1994, named "CROSSING ACHERON 2".

- You can find their oldest version as map23 & map24 in 'Jive's Col':

http://doomwadstation.com/dlw/Interview.shtml

http://doomwadstation.com/dlw/Doom2_1.shtml#Jive_Col)



- For Map30 (BRKILLER.WAD aka "Brett's Hell", made on August 18, 1994), it's one more time

the same problem: it contains Doom1 textures!!!

You can also have a look at this page for the next Rusell work:

http://doomwadstation.com/dlw/Doom1_1.shtml#brett2



- So, this maps aren't Doom2 compatible!!! They need a pwad containing all the Doom1 textures

missing in Doom2, as "Doom1_2.wad" from Paolo (october 10, 1994):

http://doomwadstation.com/dlw/Utilities.shtml#Doom1_2

or "Wads1to2.wad" by me:

http://doomwadstation.com/dlw/Utilities.shtml#Wads1to2



Doom1_2.wad had been released 15 days before Cobra2_1.wad... So, I think that the author

of this compilation have used it.