===========================================================================

Advanced engine needed  : Limit removing source port

Primary purpose         : Single play

===========================================================================

Title                   : Crimson Canyon

Filename                : crmsn39.wad

Release date            : March 9th, 2005

Author                  : J S Graham

Email Address           : psyren@easy.com

Other Files By Author   : Azgthth.wad

Misc. Author Info       : 



Description             : A themed map series intended to be as much of a

                          visual experience as one of intense gameplay.



Additional Credits to   : Chilvence, Ichor, AlexMax, and Andie McKie (Mystic)

                          for showing me how to make my own textures and get

                          them working.



			  Ultimate Doomer, Deathbringer, and Deepteam for

                          explaining how to get the animated ones working.



Texture Credits:



BMIDG66 texture (modified) from "Blood Resource Pack build 1"

by Daniel "Tormentor667" Gimmer



CEIL1_L1

From Graphtallica texture pack by Sean Johnson



D2_DOOR1

D2_DOOR2

From Dark Base texture pack by David Gevert



D64C079

From the Doom64TC "Absolution" by Nintendo/Midway



FC_GRID2

FLOOR_1

FLOOR_4

From Malice texture pack by Nick Baker



FLOOR0_3

FLAT1_2R

From The Brotherhood of Ruin WAD by Kristian Aro



JFLR_09

From Erratic texture pack by Jonathan Rimmer



STKIH7F

STKIM1F

STKIC06

From deConstruct industrial texture pack by Stecki



SLADRIP1 - 3 

(Modified) from Sirens WAD by Wraithchilde



N5COMP01 and T03 were also created by someone else, but I can no longer find where I got them from.



All other added textures and flats were made/modified by myself from original Doom2 and various unknown resources.  These are free to use however you wish, with no credit needing to be given.

===========================================================================

* What is included *



New levels              : 12

Sounds                  : No

Music                   : No

Graphics                : Yes

Dehacked/BEX Patch      : No

Demos                   : No

Other                   : No

Other files required    : No





* Play Information *



Game                    : DOOM2

Map #                   : Map01 - 12

Single Player           : Single player start only

Cooperative 2-4 Player  : No

Deathmatch 2-4 Player   : No

Other game styles       : No

Difficulty Settings     : Yes 





* Construction *



Base                    : New from scratch

Build Time              : 8 months

Editor(s) used          : WadAuthor, DoomBuilder, XWE, ZenNode,

                          Image Analyzer, MSPaint.

Known Bugs              : None

May Not Run With...     : Tested in JDoom, Legacy, ZDoom, ZDoomGL.





* Other Notes *

			  (1)  Map03 is based upon a map I made for the

                               DoomWorld Community Chest Part Deux.  



			  (2)  Maps 11 and 12 were not intended to be a part

                               of this set. These were made for the 1024

                               Project, but were rejected for some reason.

                               I decided to add them just for fun.



			  (3)  In order to survive some of these maps, it is

                               important to keep moving and using strafing 

                               skills. When confronted with a particularly 

                               large number of enemies, Try moving around

                               and through them to get them attacking each

                               other.  Without some of them helping you out,

                               it is quite possible to run out of ammo

                               before you run out of enemies on the

                               Ultraviolence skill level.

                               I doubt anyone will find them too difficult on

                               any other skill level. 			  



* Copyright / Permissions *



Authors MAY use the map contents of this file and textures I made as a base for

modification or reuse.



You MAY distribute this file in any format.





* Where to get the file that this text file describes *



The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors







#######################################################################

#  Made by Jive on May 10, 2005 for DLW:                              #

#  Email    : dlw@doomwadstation.com                                  #

#  Web site : "Doom Legacy Wads" aka DLW                              #

#             http://doomwadstation.com/dlw/                          #



- Map08: added action 18 for linedefs 981, 983 & 995, in order to allow the

         sectors 148 to 150 to be raised if you fall down while they are in

         lower position (otherwhise, you're trapped!!!)