===========================================================================

Update to               : hth2.zip, hth2.txt



Notice                  : This is a bug-fixed version. The original 

                          edition had certain map objects only in the UV 

                          mode. This one should work now on all skill 

                          levels. (fingers, & eyes crossed)



Advanced engine needed  : Legacy 1.40 (or higher) REQUIRED

Primary purpose         : Single

===========================================================================

Title                   : Hi-Tech Hell 2 - Alien Tech

Filename                : hth2.wad

Release date            : 06.06.2005

Author                  : Simo Malinen

Email Address           : malines24@hotmail.com

Other Files By Author   : Mainantance Complex (2complex.wad)

                          Desert Base (2desert.wad)

                          Oberon Base (2oberon.wad) +some others



Description             : What caused the hellspawn havoc in a remote 

                          science base? Could it have been a strange 

                          shipment sent from UAC teleport research 

                          center, a place called as 'Alien Tech'? 

                          It's time to find it out.



                          hth2 is a sequel for an (yet) unreleased

                          ZDoom wad. Featuring a storyline, dummy 

                          actors, intro/conversations you can skip, 

                          the very different kind of teleports you've 

                          ever seen before... and more.



Additional Credits to   : - id for DooM

                          - Sami Mäki-Mantila (Maxspeed) for early 

                            playtesting and comments.

                          - creators of Legacy, DETH, WinTex & fs-scripts

                          - creators of many great wads ... for lots of 

                            inspiration how things should be done

===========================================================================

IMPORTANT:



- to avoid memory troubles, run legacy with -mb XXX option, 

  32 or more should be enough, for example:



legacy.exe -iwad ..\doom2\doom2.wad -file hth2.wad -mb 64



- DO NOT SAVE GAME. With these levels there's a risk for 

  "corrupted save game errors", can't help with them - sorry.



see more important notes from the end of this file!



===========================================================================

* What is included *



New levels              : 7 (intro + 6 levels)

Sounds                  : Yes (ambient sounds)

Music                   : No

Graphics                : Yes

Dehacked/BEX Patch      : Yes (duh, deh)

Demos                   : No

Other                   : Yes (animated lumps + scripts)

Other files required    : No





* Play Information *



Game                    : DOOM2

Map #                   : Map01 - 07

Single Player           : Yes - Designed for

Cooperative 2-4 Player  : No

Deathmatch 2-4 Player   : No

Other game styles       : No?

Difficulty Settings     : Yes





* Construction *



Base                    : New from scratch

Build Time              : started in 2002 (way too much)

Editor(s) used          : DETH 4.24 (maps), Zennode 1.1.0, 

                          WinTex 3.41 (textures/patches, flats, graphics, 

                          sprites management), WinTex 4.3 (final 

                          compilation), psp5, goldwave

Known Bugs              : some, see "bugs/troubles" at the below.

May Not Run With...     : will run properly only with Doom Legacy 1.40+.

                          Legacy 1.32beta4 won't work.

                          (ZDoom can run the maps, but legacy 3D stuff 

                          doesn't work + scripts won't work = gameplay 

                          works ... you know)



===========================================================================

IMPORTANT NOTES:





SKIP'ABLE INTROS



- There are some scripted intros (featuring camera action, 

conversations, etc.) If you feel you don't want to seem them, but 

just want to skip'em (and rumble back into action), you can *DO IT*! 



When such an skip'able intro starts, in the left up corner (console) 

will shortly appear three white dots "* * *" - after that, at any time 

during the intro just hit "use" (= the key/button you use to open doors, 

hit switches, etc. ("space", mouse btn2 or 3 by default))



You'll hear a beep. The intro might not stop right away (some 

camera actions must be completed first) but in few seconds.



NOTE: you can skip them, but they also reveal things about the 

storyline, becoming events, objectives etc. (making them was not easy, 

please, look at them atleast once) MAP01 is just one huge intro, 

if you choose to skip it, you'll beam into intermission screen and 

continue to MAP02.



NOTE2: you can't skip all of them. Some camera actions take only 

couple of seconds and you'll just have to live with them.





GAMEPLAY



- jumping is required. looking down/up can be useful. 

  NOTE: you can jump over (almost) every railing in this level set.



- all levels should be dooalble even from a pistol start.





GAMEPLAY TIPS/HINTS



- there're plenty of hidden bonuses, weapons & ammo around - some are 

  hidden in a way only legacy can do!! (3D)



- MAP02: if you feel "short handed" in the beginning (zero ammo) 

  there're two shotguns in the entry teleport room walls. Use your 

  fists to get them!



- MAP06: if there's a vacuum inside the long-range teleport chamber, 

  try shooting pipes. Pipes with holes usually leak air...



- MAP04: (after the first section in the air vents) if there's poison 

  gas in the air vents it's not recommended to go in there (there's 

  a way to vent the gas out). However, if you manage to find your way 

  through the toxic vents, it's OK - the scripts will adapt that and 

  work a bit differently through the level.





"BUGS/TROUBLES"



- there's a risk for "corrupted save game errors" DON'T SAVE GAME!



- MAP03 starts with the player automaticly getting teleported 

  into a pool of legacy 3D water. For some reason I had Legacy having 

  some troubles with this, a few times:



1.41b - got error messages into console (they can be ignored)

1.42 - crashed



  If crashing happens to you, before teleportation (when the screen is 

  black) three white dots "* * *" will appear in the left up corner. 

  After that you have 2-3 seconds to hit "use", and you'll not 

  get teleported into the pool, but next to it.





- Scripts might not be "full-proof", (there's total 125 kb of scripts)

  play nice and everything should work nicely.



- the intros are using dummy actors having conversations etc. The green 

  player IS REPRESENTING YOU (= our marine hero)! If you have chosen 

  a different color, or are using a skin, you'll be wondering why 

  in some camera actions you're having your usual outlook while in 

  some you're a green marine... (that is: do not use skins or your 

  own colors!)



- MAP02 - 07 are all having "GRAVITY 0.75" commands in their script 

  files, but for some reason legacy seems occasionally ignoring this 

  command. (you'll get gravity 1.00 instead) Just nevermind, you should 

  get everywhere with that too (minus couple of bonuses though).



- if you have no gl support, you'll get a few console error messages 

  about coronas. Just ignore them, all important scripts will still work!



- legacy could have troubles with translucent walls (= solid windows)

  Normal textures used in 2s walls could be invisible behind the 

  window (there's few places where this might occure) Windows also 

  tend to flash (less translucent vs. more translucent) at some viewing 

  angles.



- (with some systems) ambient sounds could have troubles, they fade 

  when you turn and come again when you turn some more. And (with some 

  systems) coronas might not look too good either?



- in general: there are plenty of stuff I don't know should it be 

  done like this (such as using boom generalized specials numbers in 

  fs scripts) but everything seems to work nice with _my_ system...





OTHER COMMENTS:



- English is not my native language, so the intros/texts in the game 

  probably have grammatical errors and expressions that'll sound 

  "odd" (sorry)



- These levels are not pitch dark! You can see in there! (sorry)

  but instead of that the detail level is a bit more higher...



- All the flats, textures, patches, graphics and sprites (minus one) 

  were made for *this* wad only. (some base to original Doom textures)

  Almost all textures are compiled from gazillion itchy-bitchy 

  sized tiny patches. It saved some megs of space and building 

  this wad was a hobby (= pure fun ;)





PLAYTESTING



- These levels were developed with a "rusty" AMD Athlon 1000, 128Mb 

  with a NVidia's postcard - and it works great... (uh, couch)

  I guess any five years younger machine should do fine.



- "Playtested" (walked through) with Legacy versions:



1.40(dos) - should work fine

1.40, 1.41b, 1.42(win32) - should work fine

1.32beta32(win32) - does not work



  Most of the developement was done with 1.40(win32).



http://legacy.newdoom.com/



http://prdownloads.sourceforge.net/doomlegacy/legacy_140_win32.zip

http://prdownloads.sourceforge.net/doomlegacy/legacy_141b_win32.zip

http://prdownloads.sourceforge.net/doomlegacy/legacy_142_win32.zip





- If you don't like legacy, use ZDoom and take noclipping, nomonsters 

  tour (MAP02-07) to get a bare glimpse what you're about to miss...

  (you'll start most of the levels in a pitch black dummy sector, 

  + all exits are scripted too)





* Copyright / Permissions *



Authors MAY use the contents of this file as a base for

modification or reuse.  Permissions have been obtained from original 

authors for any of their resources modified or included in this file.



You MAY distribute this file, provided you include this text file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.  I have received permission from the original authors of any

modified or included content in this file to allow further distribution.