Jive's 18th Compilation

Citadelle 2 (Map16), Richard D. Carlson, 1996

 Made for Boom compatible ports 
(especially Map24: Rage, with Boom specificities).
Don't play it with Vanilla Doom II (visplane errors and overflows)
Tested with
Doom Legacy Birthday version (v1.42)

 Made on Jan 19, 2006 by Jean-Yves Delpech, aka "Jive"

- No fondamental modifications of the levels

- Edition / Rectification / Missing textures research and addition with :
"XODE Multimedia Doom Builder" ("The cornerstone of every map")
by Pascal "Gherkin" vd Heiden, Version 1.67.
http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002)
Olivier Montanuy montanuy@inf.enst.fr
Javier Almenara aojavierfdo@hotmail.com
jao2000@evangelion.com
WEB Pages: http://doortohell.tripod.com
http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
"Zennode" (Ver 1.2.1, from Marc Rousseau)
rousseaum@pictel.com
http://www.mrousseau.org/programs/ZenNode/

- Pwad reconstruction with "Wadman" ver 1.03, de Carl W. Moore
(Sysop: The Cutting Edge BBS (505)-479-4064)

- Graphic's creation or modification
Paint Shop Pro 7 (WinShare Killer Apps)
http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
The King Doom Experience - Your Doom Frontend Experience.
This toolset allows you to get the best out of your Doom installation.
This is the best software available of this kind
Available at http://kingdoom.tk/

- ".deh" file (Level names & text fix):
EditPad Lite v5.4.3
http://www.editpadlite.com/editpadlite.html

#######################################################################
# Author : Jean-Yves Delpech aka "Jive" aka "The Freeman", 51 #
# Email : dlw@doomwadstation.com #
# Web site : "Doom Legacy Wads" aka DLW #
# http://doomwadstation.com/dlw/ #
#######################################################################
Where to get Doom Legacy :
#######################################################################
# Web site: http://legacy.newdoom.com/ #
# e-mail : doomlegacy@newdoom.com #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for #
# their large contribution and to others Legacy Team members. #
#######################################################################

This is my 18th compilation made for Doom Legacy and the DLW's users.
As usual, it will bring you the best of the past Doom mappers
(13 for this one).
The 4 graphics (WALL22_1, WALL22_1, WALL22_1 and WOLF4) comes from UACCorp.
The 3 skies are my own creation, made from scratch.

- ESW2 : Map01 - Map10 : D.Jander, J.J. Sierralta, S. Villanueva, F. Figueroa : 1995
- RedRum : Map11 : Mal Blackwell : 1994
- 21RatMaz : Map12 : David Priddy : 1994
- Alpha1 : Map13 - Map15 : Rob Schweiner : 1997
- Citadel2 : Map16 : Richard D. Carlson : 1996
- Genesis : Map17 - Map18 : Tony Sideris : 1996
- Ghostown : Map19 - Map21 : banj0 obliVion : 1995
- Nostromo : Map22 : Rich Johnston (aka Nostromo) : 1997
- Orangery : Map23 : John Bishop : 1997
- Rage : Map24 : Paul Fleschute (aka Moe) : 1998
- Waterwheel: Map25 : John Bishop : 1998
- UACCorp : Map26 - Map27 : Martin Friberg & Christopher Sund : 1998
- Tantrum : Map28 : Ola Björling (aka "mokum") : 1996
- Tantrum2 : Map29 : Ola Björling : 1998
- Seej : Map30 : Dario Casali : 1996

- Map01 to Map10: various editions (some textures changed when absolutely needed & alignements made,
 particulary Map04 (OpenGl bug) & Map05 (some parts were really to edit...)
- Map11: * action sector 257 changed to end the level and to begin the next one with less life & armure.
- Map12: * idem!
- Map16: * changed offset linedefs 1534 & 1540
- Map18: * changed action linedefs 1326 & 1347, so that you can go back and search the missed secrets.
- Map19: * added missing texture linedef 51 & 825
- Map23: * sector 979 was a trap. I tagged the linedef 4237 in order to open the door.
* added missing texture linedef 1500
* action 88 removed from linedef 2403 (not useful)
* tag "Secret" added to sector 565
* removed all unuseful tags "Secret" (there are now 4 secrets, and not 43 !!!)
* Because a Legacy's bug, I had to move the active linedefs not distant of 24
(sectors 909 & 403). The distance of 16 don't allow the action to be activated.
- Map24: * added missing textures sector 597 (when the pillar is lowest than the surrounding ground)
* The sector 244 wasn't working properly. I tagged the linedefs to block monsters,
and I have added triggers in order to lower or rise the platform from the outside
(linedefs 966 & 957).
* The texture's offset of the linedef 1568 wasn't set correctly (trigger)
- Map25: * Removed tag "Secret" from sector 508 (which is not to open) and sector 565.
* Added missing textures sector 470
* Removed tag "Secret" from sector 461
* Changed the way to end the level, in order to begin the next one with less health and no armure.
- Map26: * I added an impala at the very beginning, to be sure to kill you immediately. Like that,
you'll have no other choice than to play it from scratch, with just a pistol...
- Map27: * Aligned textures sector 221
- Map29: * linedef 0 was one sided with a double side, and was impassible. These bugs are corrected.

The only thing that I had in my head was to bring to you some pleasure, at least the best one possible.
I hope that you will understand that this tribute to the Doom Community was made by a crazzy addict...
with the words "Respect to the authors" in his mind...




Vovô Jive

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