===========================================================================
Advanced engine needed  : none, runs with doom2.exe v1.9 or any port
Primary purpose         : Single+Coop play
===========================================================================

Title                   : Scythe
Filename                : scythe.wad
Release date            : April 08, 2003 
Author                  : Erik Alm, with guest mapper Kim "Torn" Bach
Email Address           : erik_a80@hotmail.com (Erik)
Other Files By Author   : quite a bunch, http://www.doom2.net/~erik/ 
Misc. Author Info       : 22 year old Doomer (Erik), A somewhat younger Doomer (Torn)

Description             : A 32 level megawad for doom2. This megawad doesn't have perfect 
		          texture alignment, insane detail and fantasticly hard gameplay.
			  Instead it focuses on small fun maps to blast through without much
 			  thought about defense. The difficulty rises steadily as you go through
			  the maps and the last few should challenge even the best.

Additional Credits to   : id software, Fredrik Johansson (textures), ZarcyB (titlepic)
			  Chris "Ryback" Ratcliff (map30 idea). Drew "stx-Vile" Dewore (testing)
			  All other testers too, thanks!
===========================================================================
* What is included *
New levels              : Yes, all new levels by Erik Alm (and map31 by Kim "Torn" Bach)
Sounds                  : No
Music                   : Yes, musics selected by Qwerty, Torn and myself.
Graphics                : Sky textures from doom and dark covenant.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   :  
			   
* Play Information *
Game                    : DOOM2
Map #                   : Map01-32
Single Player           : Yes
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Not recommended.

Difficulty Settings     : Yes

For veteran doomers, I suggest playing e1 and e2 on uv -fast and e3 on uv if you want
a good challenge. You will get stripped of all weapons every 10 maps anyway so it's 
doesn't matter if you quit and use -warp 21 to get to ep3 for example.

For good doomers (like the most of you out there I guess), I suggest playing the whole
thing on skill 4 (ultra violence). It will get hard towards the end.

For average, casual doomers, I suggest playing e1 and e2 on uv and e3 on hmp.

For newbies (like there are any) and weak players, I suggest playing e1 and e2
on hmp and e3 on hntr (skill 2).


* Construction *
Base                    : New levels from scratch
Build Time              : 25 days of building, 25 days of slacking off.
Editor(s) used          : Deth, Warm, Deutex  

Known Bugs              : Texture alignment bugs. Map28 uses a voodoo doll effect which 
 			  will not work in legacy, the map is still completable though.
			    
May Not Run With...     : Unreal 2

Lame story (tm):
You are a space marine yadayada... A time anomaly has been detected and there
seems to be demons traveling to earth from the future!1 Your job is to travel to
various places to find out where this time anomaly is and then stop the demonic Invasion.
The list of places includes military and scientific bases, factories, cities and other
misc locations. Who knows where you'll end up...

ep1
Map01 - Get going! - very easy
Map02 - Punchline - very easy
Map03 - Up and around - easy
Map04 - lost warehouse - very easy
Map05 - Slimy tunnels - easy
Map06 - Pressure point - medium
Map07 - Deadly - medium
Map08 - Garden base - medium
Map09 - Computer storage - easy
Map10 - the Lords - medium

ep2
Map11 - Sneak peak - medium/hard
Map12 - Walk in the park - medium
Map13 - Subverted base - easy
Map14 - Power outage - easy
Map15 - Blood bath - medium
Map16 - Burial grounds - medium
Map17 - Book Lords - medium/hard
Map18 - M/S Futura - medium
Map19 - 3000 AD - medium
Map20 - The starport - medium/hard

ep3
Map21 - Solitude - hard, step down in skill if you die a lot here or in the following 2 maps.
Map22 - Despair - hard
Map23 - Anger - hard
Map24 - Hatred - hard
Map25 - Envy - medium
Map26 - Fear - hard, insane monster density.
Map27 - Terror - hard
Map28 - Run from it - hard, keep running or you'll die. UV not recommended for keyboarders.
Map29 - Hell on earth - hard
Map30 - Fire and ice - extremely hard, watch out so you dont get telefragged :P

secret maps
Map31 - I dunno Torn - by Torn - medium
Map32 - Enoz Soahc - hard
 			   

* Copyright / Permissions *
Authors (may NOT) use the contents of this file as a base for
modification or reuse.   
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. This file may not be used for any commercial purposes without the
author's agreement.* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


=======================================================================
This document is best viewed with a fixed width font (as "Courier new")
=======================================================================

      Revised on sept. 28, 2005 10:06 by Jean-Yves Delpech, aka "Jive"

- No modification of the levels!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.67
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 51      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#  Web site: http://legacy.newdoom.com/                               #
#  e-mail  : doomlegacy@newdoom.com                                   #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################

- Map31: aligned the wall of the room toward the secret level.
I stopped playing this megawad from Map22, far too hard for me!!!
I don't like at all insanity...
That said, if you are pleased with extreme difficulty, you're welcome!