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                *************************
                ** The temple of water **
                **         by          **
                **     Gray Lancer     **
                **        @2001        **
                *************************

Archive Maintainer      : Jean-Yves Delpech (aka Jive)
                          for Doom Legacy Wads (aka DLW)
Site                    : http://doomwadstation.com/dlw
Updated                 : 1/févr./2005 23:45
Advanced engine needed  : Some enhanced source port with no 2-sided line limit and
                          no sprite limit. Legacy and ZDoom work the best for me.
Primary purpose         : Single+Coop play

What was done           : I merged Sacrifice in Blood and The Corrupt Priest,
which were intented to be 2 episodes of the same serie, respectively Map01 and
Map02. I renamed the map of TCP and the entry for the music. I merged also the
2 M_DOOM pictures. I used also Zennode v1.2 to rebuild the nodes, blockmap and
reject table.
I had to manage the entry "RSKY1", which was without START and END entries.
I tested it on SKILL 4 with a crosshair but without the auto-aim.
I didn't use the God mode. So, I can assure you that, even if it seems to
don't be possible, you can finish it without having to act like a looser.
The only thing that you must know is that you have to manage carefully your
ammos, and, when you will be nearly to the end, you must abandon the idea to
kill all the monsters, and find your way between them toward the final escape.

The title was given by Gray Lancer himself when he wrote the storyline of these
wads: this temple is in the center of the story. So, I used it for the name of 
this Pwad.

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      Revised on 2/févr./2005 0:16 by Jean-Yves Delpech, aka "Jive"

- No modification of the levels!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.60 build 280.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 51      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#     e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)               #
#             bpereira@newdoom.com (Boris Pereira)                    #
#                                                                     #
#   Web site: http://legacy.newdoom.com/                              #
#     e-mail: doomlegacy@newdoom.com                                  #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################