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 Wad 
   Pink colored cell, upon thumbnail (ex: Twz)
   indicates a pwad for  Boom  compatible port

 3d 
 Xp 
      ==> 3d floors &/or 3d water

      ==> multi(X) (p)layers 'only'

btsa link ==> by the same author
The Pwads are presented on a two cases line :
complete line for Megawad
partial line for partial episodes
 
 
 

Jive's 18th Compilation (Map16)
 
30 levels, created between 1994 & 1998, released here on Feb. 22, 2006
13 authors (do have a look at the html file)
8168 Kb (Zip = 3120 Kb)
Map01 - Map30 : Jive's 18th Compilation

This is my 18th compilation made for Doom Legacy and the DLW's users.
As usual, it will bring you the best of the Doom mappers from the good old time.


Antic
 
21 levels, created on 2002, released here on Feb. 22, 2006
Danny Despres aka KORR3D
7781 Kb (Zip = 3843 Kb)
Map01-Map14
& Map15-Map19 + secret levels 
(Deathmatch levels): Antichrist Doom
"When i decided to do these wads, Doom 2 was getting old and was about to die. I modified some existing good doom levels to go faster. Some of my levels are not finished due to a lack of time but they are well done." (KOOR3D)

Sp
Xp

New World II
 
16 levels, created on July 07, 2004, released here on Feb. 22, 2006
Daniel
11286 Kb (Zip = 4328 Kb)
Map01 - Map16 : New World II

Source port: any that supports DeHackEd Patches and  enables jumping .
Tested in ZDoom 2.0 63a, Doom Legacy v1.42, Doomsday v1.8.2


New World
 
06 levels, created on July 06, 2004, released here on Feb. 22, 2006
Daniel
4892 Kb (Zip = 1981 Kb)
Map01 - Map06 : New World

Source port: any that supports DeHackEd Patches and  enables jumping .
Tested in ZDoom 2.0 63a, Doom Legacy v1.42, Doomsday v1.8.2


Real World I & II
 
30 levels, created between July 2003 & April 2004, released here on Feb. 22, 2006
Alexis Neuhaus ( Welcome to Alexis Neuhaus Homepage! )
4451 Kb (Zip = 1635 Kb)
Map01 - Map30 : Real World I & II
(compilation)

Compilation of the 2 Pwads released separately in Delmenhorst, Germany, by a very old mapper (he is 14 !!!), so that it's now a complete megawad. The entries were renamed accordingly to their new status

Crimson Canyon (Map06)
 
12 levels, created on March 9th, 2005, released here on Feb. 22, 2006
J. S. Graham (aka psyren)
4551 Kb (Zip = 1691 Kb)
Map01 - Map12 : Crimson Canyon.
btsa Azagtoth
Advanced engine needed  :  Limit removing source port .
A themed map series intended to be as much of a visual experience as one of intense gameplay.


Scythe II
 
29 levels, created on June 9, 2005, released here on Feb. 22, 2006
Eric Alm . Erik Alm's Page of Doom
25697 Kb (Zip = 8267 Kb)
Map01 - Map27 : Scythe2

This wad is harder than the original Scythe.
I suggest skill 2/3 for those that enjoyed Scythe on skill 4. Shortly after map20, you WILL run into trouble on skill 4.
(Eric)

Scythe
 
32 levels, created on April 08, 2003, released here on Feb. 22, 2006
Eric Alm
, with guest mapper Kim "Torn" Bach. Erik Alm's Page of Doom
6279 Kb (Zip = 2350 Kb)
Map01 - Map32 : Scythe

This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. (Eric)

 
The Mortiser Series (Map02)
 
05 levels, created between 2000 & 2003, released here on Feb. 08, 2005
Sam 'Metabolist' Woodman. Metabolist's site at Doomworld
5408 Kb (Zip = 2210 Kb)
Map01 - Map05 : The Mortiser Series

Compilation of the five wads released separately and of the MortRes file, plus a deh file (names of the maps and of the musics made by Mark Klem). Thus, Metabolist is also a fabulous author of musics: here and here!!!

LAST DAY ON EARTH - Rise of Hell - by Team Apocalypse
 
11 levels, created on June 14, 2000, released here on Feb 07, 2005
Team Apocalypse (team leader: Laurent Lau Remy)
3544 Kb (Zip = 1665 Kb)
Map01 - Map11 : Last Day On EartH - Rise of Hell

"Again, the not quite dead UAC experimented with gateways, and again, hell is on earth." Members: J."Mantra" Croce, M."Kronic" Joyner, T."Hyena" White, T."Lu Wang" Rajala, Rez, J.Robertson
Sp
Xp
 
jallaspace - Map01
 
01 level, created on May 03, 2004, released here on Feb 07, 2005
Ivar 'jallamann' Remøy

788 Kb (Zip = 251 Kb)
Map01 : JallaSpace  for Doom Legacy

"This is my 1st publically released wad. Believe it or not. It sucks, tho. Didn't get much time, so it's short, and the scripting was a rush job." (Ivar)
L
E
G
A
C
Y
 
KMega1, Map11
 
18 levels, created on Nov. 13, 2004, released here on Feb 07, 2005
Kurt Kessler

5907 Kb (Zip = 2786 Kb)
Map01 - Map18 : KMegaI (my first 18 wads, combined as one megawad)

"his is the first 18 wads I released, slightly reworked to play as one megawad. The whole thing will run with any engine, including good old doom2.exe", except Map15 (see txt file)
Sp
Co
 
The Darkening, Episode I
 
24 levels, created on Jan 21, 1998, released here on Feb 07, 2005
The Darkening Crew (team leader: Ola Björling). The Darkening homepage

6810 Kb (Zip = 2668 Kb)
Map01 - Map24 : The Darkening, Episode I ( = The Nameless Project v1.01= )

"Finally, it's here. After many months of hard work, The Darkening team proudly presents Episode 1: The Nameless Project, featuring ... 12 single player & 12 deathmatch levels.
Sp
Xp
 
The Darkening, Episode II
 
24 levels, created on 2000,released here on Jan 13, 2005
The Darkening Crew (team leader: Ola Björling). The Darkening homepage

13378 Kb (Zip = 4760 Kb)
Map01 - Map24 : The Darkening, Episode II (version 1.1)

"After being in production for waaaay too long, here is ep. 2, sadly also the last episode. There will be no third one". 12 single player & 12 deathmatch levels.
Sp
Xp
 
Dark covenant
 
12 levels, created on 2000,released here on Jan 13, 2005
Keith Phipps

3949 Kb (Zip = 1754 Kb)
Map01 - Map12 : Dark Covenant

"Starts out in a small suburban neighborhood and takes you from demon-infested cityscapes to deep inside the earth, and finally into space..."
 
Mages
 
03 levels, created on 1996,released here on Jan 13, 2005
Matej "Mages" Zary

809 Kb (Zip = 450 Kb)
Map01 - Map03 : -*MagEwaD*- (Version 1.2)

"Architecture, lights, fun".
Short, like his own comments, but very pleasant.
 
Compilation of Tolwyn's stuff
 
02 levels, created on May-Aug. 2004, released here on Dec 28, 2004
David Shaw aka Tolwyn

1277 Kb (Zip = 573 Kb)
Map01 - Map02 : Outpost Recon & An Affinity For Pain

It's a compilation of 2 maps made by the contributor of music for a bunch of masterpieces, like Strain, Icarus, Requiem, Memento Mori II, etc...
Sp
Co
 
Return to castlle Wolfenstein
 
10 levels, created on 1994,released here on Dec 25, 2004
Norman Scott & Tim Scott

2750 Kb (Zip = 929 Kb)
Map01 - Map10 : Return to Castle Wolfenstein (doom2 ver)

"Revision of the doom1 Ep1 replacement. Contain some levels previously released, modified & new levels, characters and textures from Wolfenstein. Also a new weapon to add to your pack".
 
FragPort
 
32 levels, created on Dec 2001, updated on Mar 2004, released here on Dec 25, 2004
Stephen Clark  (The Ultimate DooMer!). Site: The Ultimate DooMer's page of DooM
11680 Kb (Zip = 4222 Kb)
Map01 - Map32 : FragPort

"A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD!
Other WAD's by me: Operation: Lightning (OP-LITE2.WAD)" (Stephen)
  
WarChemInf (Map02)
 
08 levels, created on January 2, 2004, released here on July 05, 2004
Pablo Dictter  (Dictter's site)
1106 Kb (Zip = 521 Kb)
Map01 - Map03 : WarChemInf

Compilation of 3 wads from Pablo Dictter: Warehouse, Chemical and Infernal.
btsa Infernal, EvPlSubversion, PolsDic
 
EndGame (Map04)
 
08 levels, created on January 2, 2004, released here on July 05, 2004
Erik Alm, Joe Pallai, Anthony Soto, Lee Szymanski, Jan Van der Veken, and Josh Zylstra
3222 Kb (Zip = 1249 Kb)
Map01 - Map08 : End Game "street legal version"

This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Several textures were designed by Joe Pallai. All Modes of Play are supported
 
The Twilight Zone rerelease (May 24, 2004)
 
32 levels, created on 1997, updated on May 2004, available here on July 05, 2004
Paul Corfiatis. Site: Da Ultimate Paul Corfiatis Resource

5264 Kb (Zip = 1972 Kb)

Map01 - Map32: The Twilight Zone.
(btsa Pe4m_allBiowar 2001-e1 , TwZone II)
"Most levels to todays standards have an old school feel. There have been many changes to the level design in all maps to improve the feel. A few of the earlier maps still have wolfenstein textures in them." (Paul)
 
6Fiffy0
6Fiffy0 (Map02)
 
04 levels, created on December 20, 2000, released here on June 20, 2004
George Fiffy II
(Sound Effects: Mark Klem). Come to the official REoL TOUGH DeatH Site
1305 Kb (Zip = 499 Kb)
Map01 - Map04 : 6Fiffy0
. One of the numerous productions made by King REoL.
"King REoL proudly presents... REoL TOUGH: Cyber "Cool!" (George).
All Modes of Play are supported
 
B.P.R.D
B.P.R.D stuff (Equinox, map01)
 
29 maps, created between 2001-2004, released here on June 20, 2004
B.P.R.D (burp and gurgle). You'll be welcome to Doomology (A DOOMed page)
13567 Kb (Zip = 5246 Kb)
Map01-Map13: 
Doomland  and  Equinox , Map01: Fritter, Grove, GroveAlt
I made this compilation (B.P.R.D stuff) as an homage to B.P.R.D, who think that the only good work is Equinox, and that all the other wads are only crap!!! I don't think so... I enjoyed everything!
 
SysVice
SysVice
 
08 levels, created on May 07, 1996, released here on June 20, 2004
Bob Reganess
6183 Kb (Zip = 2155 Kb)
Map01 - Map08: 
System Vices
Things you might never have seen in DOOM before:
An addon wad with all new patches, new music, sounds, graphics, 5 new monsters.
Sp
Xp


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