ELVIRA and the Party Monsters (C) 1989 Midway Mfg. Co. Original VPinMAME conversion by Boris, modified with permission by neurokinetik Taken from "The Internet Pinball Database" *** Elvira and the Party Monsters /No. 782/ Midway Mfg. Co., a subsidiary of WMS Industries, Inc., *** October 1989, 4 players Trade Name : Bally Model number : 2011 Design : Dennis Nordman, Jim Patla Art : Greg Freres Sound : Chris Granner Music : Chris Granner ******************************************************** Contacts -------- e-mail: boris_fr@yahoo.com web: http://members.nbci.com/boris_fr I) Acknowledgements ------------------- Thanks to : - Randy, the author of Visual Pinball ;-) - PinMame Team ! - WPCMame for the explanation on the A/C selector. - Andre for taken times to adapt the picture of the playfield. - Thanks to "anonymous" for the explanation and modification of the eject hole. ---------------------------------------------------------------------------- All the stuff I have done on the "Elvira remake" are my work. You could take it to play and learn, but you haven't got the right to modify it without my express permission. If you want something like them, do it completely by yourself. These tables has been designed / implemented how I think it should be. ---------------------------------------------------------------------------- II) Requirements ---------------- a working version of Visual Pinball Tested on VP B6 build 2806. For best results, use the most recent version of Visual PinMame. S11.vbs version 3.02 or better. III) Specific options --------------------- Keyboard ======== To insert coin Press '4' or '5' to insert coin Press '1' to start a game IV) What's new: --------------- version 1.02 (9/02/2002) - Script update version 1.01 (5/13/2002) (neurokinetik) - backglass flashers added - ramp plastics changed to spinners for better look - tweaks to spinner properties to help prevent slowdowns - tweaks to EM reel properties to help prevent slowdowns - outlanes are a little less brutal version 1.0 (5/12/2002) (neurokinetik) - ramp textures added - vertical textures added (all the missing plastics) - flip-up targets look correct now - elasticity tweaks, a little less predictable now - bumper caps added - light lenses added - bumper strengths and thresholds adjusted - ramps adjusted - flippers tweaked - tweaked remaining posts, added screws for realism - new backdrop by neurokinetik - BBQ signs using EM reels (look much better) - Deadheads now done using EM reels - added cabinet sides with metal rails - adjusted apron heights to be more realistic - reduced file size by consolidating some of the playfield graphics - table slope increased to 6.5 - bumpers and slings finally shut off during tilt and at end of game - scripting tweaked to accommodate new security settings in VP6 version 0.99 (10/31/2001) (neurokinetik) - all playfield graphics and plastics redone (thanks to daverob, MrHide and CyberDman for pics) - two new backdrops by Nicky Special - revised VUK on Party Punch ramp - fixed Party Punch ramp to slope down in the back, like the real table - made Monster Slide one continuous ramp and added bump - some layout tweaking to smooth out gameplay - lots of new decals - finalized light placement and appearance - shiny ball support (thanks PacDude) - increased table slope to 5.5 - changed viewpoint to 45/45 - tweaked flippers - realistic looking rubbers and posts - working boogie men - working dead heads - many sounds added Version 0.9 (4/28/2001) (Boris) =========== - backdrop "done"... - all lights are now well placed - a picture for the playfield - all ramps fine tune (specially height) - eject from the skull redone - eject from the center kicker redone Version 0.8 (4/22/2001) (Boris) =========== - just a change in the eject lane : now it is a ramp to have a flying ball ! Version 0.0 to 0.7 (4/22/2001) (Boris) ================== - all is new ! ============= Mod 1.05 by Jive on Feb.07, 2004: °°°°°°°°°°° - Some were complaining about white lines around the flashing pictures. I hope that this new version will solve this bad issue. - Rings added on the left ramp. - Right path toward the dead heads improved. - I forgot to add the famous walls anti ball through flippers... They are here! - Left targets: elasticity minimized by 1 (0,4 instead of 0,5) - Post on the upper part of the right slingshot moved toward the top. - Cyclop, Party Punch Arch and Organist are now displayed with decalls, and no more with a wall, which means most beautiful pictures. - New flashing effect for the party punch arch. - New flashing animation for the mummy. - New ball (made by me). - Wall anti-bug on the upper part of the left ramp. - "Render Shadows" unselected. Mod 1.04 by Jive on Jan 22, 2004: °°°°°°°°°°° Debugged version: - one issue where the ball flew off of the Monster Slide entrance ramp is solved. - Some rare players weren't able to see the DMD. So, I added the lines 316 and 317 in the script. Look at it if you are concerned. - New lighting effect for the 5 signs (they are no more dancing...) Mod v1.03 by Jive on January 08, 2004: °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° - Table information - All reel pictures on the backglass redone. - Lockbar added - Box improved. - Spinner7 (Cyclops picture): architecture changed. Now, it's a wall. - Idem for the organist (with a new picture). - Idem for Punch Arch. - Idem for Party Punch (with a new picture) - The 2 posts above have a new architecture. - Flippers tweeked. - Outlanes textured. - All targets: new picture. - Wall91 made invisible. - Correction of a bug which wasn't allowing to reach the 3 heads when the ball was launched by the left flipper (ramp6 too low) - Wall38 moved to avoid a wrong course of the ball. - Wall55 textured