Monster Bash (MB) / IPD No. 4441 / July, 1998 / 4 Players °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Manufacturer: Williams Electronic Games, Inc., a subsidiary of WMS Ind., Inc. (1985 - 10/25/1999) [Trade Name: Williams] Model Number: 50065 MPU: Williams WPC-95 Type: Solid State Electronic (SS) Production: 3,361 units (confirmed) Theme: Horror Design by: George Gomez Art by: Kevin O'Connor Dots/Graphics/Animation by: Adam Rhine Mechanics by: Chris Shipman, Robert C. Friesl Music by: Vince Pontarelli Sound by: Vince Pontarelli Software by: Lyman F. Sheats Jr. Rule Sheets: Official Williams Rules Sheet (External site) Matt Magnasco's Rules Sheet (External site) Owners List: http://www.paisleypinball.com/mb.htm (External site) Additional Information: View at PinLinks.org (External site) Plastic/Decal Scans: Available at BallsOfSteel.net (External site) ======================== Driven by Visual PinMAME (VPinMAME) -------------------------------------------------------------------------------- Scripting: Tom S / Fuseball Table layout/design by George Gomez / Richard M / Fuseball slightly modified for VPinMAME - less force on plunger - Flashers are now bumpers - Slot kickout in random angle - Made left outlane bigger (the game reported switch broken) - Power defeated exit made smaller - Moved and coorect numbers on Piano Red & yellow Additional Credits: - none for now Known issues: - Magnets are simulated with kickers which doesn't work very well ---------------------------------------------------------------------------- Beta 6, August 30, 2003: °°°°°°°°°°°°°°°°°°°°°°°°°°°° - Debug: the ball could stay hidden behind the coffin, on some very rare circonstances. Solved! - New pic for the scoop dent (hole between the middle pass and the left ramp, where you can have extra ball, particulary). Mod by Jive: June 17, 2003 °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Beta 5 version, first mod since a long time... - New: ramps, graphics (ball, coffin for dracula, appron, backdrop, back of playfield, bumpers, mummy, Bride, mosh gate, etc...) - New playfield - New Box - Activation and realization of vertical Drak, with addition of its graphical representation. - Rules added (I found it on the net... and I borrowed it to Matt Magnasco) - A lot of other improvements.