Tweak
your game - A great resource for cvar tweaks for Doom 3
Cheats and other helpWorthy of your time
Doom 3 console commands
Here is a fairly extensive list of known
Doom 3 Console commands to help you tweak your game and get what you
want from it. But, before I give you the entire list, we might as well
get started with the ones that players are going to want the most -
like how do you clip or get into GOD mode? By the way, the way to get
INTO the console is to hit control/alt/tilde key... Here goes...
The
IMPORTANT console commands
god - God Mode - What more
needs to be said?
notarget - You will be
invisible to the enemies. :-)
noclip - Clip off and on
give all - Gives all
weapons :-)
give weapon_chainsaw -
Chainsaw
give weapon_rocketlauncher -
Rocket Launcher
give weapon_machinegun -
Machinegun
give weapon_shotgun -
Shotgun
give weapon_plasmagun -
Plasmagun
give weapon_bfg - BFG
testlight - Increases the light in the room
give ammo - Pretty much what it says - gives
you MAX ammo for all weapons
The
rest of the known commands
To
start with - you can try these two commands to get a list of ALL of the
console commands available to you in Doom 3
listcmds and listcvars - These will give you a complete
list of all commands and cvars
aasStats
shows AAS stats
addarrow
adds a debug arrow
addChatLine
internal use - core to game chat lines
addline
adds a debug line
aviCmdDemo
writes AVIs for a command demo
aviDemo
writes AVIs for a demo
aviGame
writes AVIs for the current game
benchmark
benchmark
bind
binds a command to a key
bindRagdoll
binds ragdoll at the current drag position
bindunbindtwo
binds a key but unbinds it first if there are more than two binds
blinkline
blinks a debug line
centerview
centers the view
checkNewVersion check if a
new version of the game is available
clear
clears the console
clearLights
clears all lights
clientDropWeapon drop current
weapon
clientMessageMode ingame gui message mode
clientVoiceChat voice chats:
clientVoiceChat <sound shader>
clientVoiceChatTeam team voice chats:
clientVoiceChat <sound shader>
closeViewNotes close
the view showing any notes for this map
collisionModelInfo shows collision model info
combineCubeImages combines six images
for roq compression
compressDemo
compresses a demo file
conDump
dumps the console text to a file
connect
connects to a server
crash
causes a crash
cvar_restart
restart the cvar system
damage
apply damage to an entity
debugger
launches the Script Debugger
deleteSelected deletes
selected entity
demoShot
writes a screenshot for a demo
devmap
loads a map in developer mode
dir
lists a folder
dirtree
lists a folder with subfolders
disasmScript
disassembles script
disconnect
disconnects from a game
dmap
compiles a map
echo
prints text
editAFs
launches the in-game Articulated Figure Editor
editDecls
launches the in-game Declaration Editor
editGUIs
launches the GUI Editor
editLights
launches the in-game Light Editor
editor
launches the level editor Radiant
editParticles
launches the in-game Particle Editor
editPDAs
launches the in-game PDA Editor
editScripts
launches the in-game Script Editor
editSounds
launches the in-game Sound Editor
envshot
takes an environment shot
error
causes an error
exec
executes a config file
execMachineSpec execs the
appropriate config files and sets cvars based on com_machineSpec
exit
exits the game
exitCmdDemo
exits a command demo
exportmodels
exports models
finishBuild
finishes the build process
freeze
freezes the game for a number of seconds
game_memory
displays game class info
gameError
causes a game error
gameKick
same as kick, but recognizes player names
getviewpos
prints the current view position
gfxInfo
show graphics info
give
gives one or more items
god
enables god mode
heartbeat
send a heartbeat to the the master servers
help
shows help
hitch
hitches the game
in_restart
restarts the input system
keepTestModel
keeps the last test model in the game
kick
kick a client by connection number
kill
kills the player
killMonsters
removes all monsters
killMoveables
removes all moveables
killRagdolls
removes all ragdolls
LANScan
scans LAN for servers
listActiveEntities lists active game entities
listAF
lists articulated figures
listAnims
lists all animations
listAudios
lists Audios
listBinds
lists key bindings
listClasses
lists game classes
listCmds
lists commands
listCollisionModels lists collision models
listCvars
lists cvars
listDecls
lists all decls
listDictKeys
lists all keys used by dictionaries
listDictValues lists
all values used by dictionaries
listEmails
lists Emails
listEntities
lists game entities
listEntityDefs lists
entity defs
listFX
lists FX systems
listGameCmds
lists game commands
listGuis
lists guis
listHuffmanFrequencies lists decl text character frequencies
listImages
lists images
listLines
lists all debug lines
listMaterials
lists materials
listModelDefs
lists model defs
listModels
lists all models
listModes
lists all video modes
listMonsters
lists monsters
listParticles
lists particle systems
listPDAs
lists PDAs
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer
commands
listRenderLightDefs lists the light defs
listServers
lists scanned servers
listSkins
lists skins
listSoundCmds
lists sound commands
listSoundDecoders list active sound
decoders
listSounds
lists all sounds
listSoundShaders lists sound
shaders
listSpawnArgs
list the spawn args of an entity
listSystemCmds lists
system commands
listTables
lists tables
listThreads
lists script threads
listToolCmds
lists tool commands
listTypeInfo list
type info
listVertexCache lists vertex
cache
listVideos
lists Videos
loadGame
loads a game
localizeGuis
localize guis
localizeMaps
localize maps
makeAmbientMap makes
an ambient map
MakeMegaTexture processes
giant images
map
loads a map
memoryDump
creates a memory dump
memoryDumpCompressed creates a compressed memory dump
modulateLights
modifies shader parms on all lights
nextAnim
shows next animation on test model
nextFrame
shows next animation frame on test model
nextGUI
teleport the player to the next func_static with a gui
nextMap
loads the next map on the server
noclip
disables collision detection for the player
notarget
disables the player as a target
parse
prints tokenized string
path
lists search paths
playCmdDemo
plays back a command demo
playDemo
plays back a demo
playerModel
sets the given model on the player
popLight
removes the last created light
prevAnim
shows previous animation on test model
prevFrame
shows previous animation frame on test model
printAF
prints an articulated figure
printAudio
prints an Video
printEmail
prints an Email
printEntityDef prints
an entity def
printFX
prints an FX system
printMaterial
prints a material
printModel
prints model info
printModelDefs prints
a model def
printParticle
prints a particle system
printPDA
prints an PDA
printSkin
prints a skin
printSoundShader prints a sound
shader
printTable
prints a table
printVideo
prints a Audio
promptKey
prompt and sets the CD Key
quit
quits the game
rcon
sends remote console command to server
reconnect
reconnect to the last server we tried to connect to
recordDemo
records a demo
recordViewNotes record the
current view position with notes
reexportmodels
reexports models
regenerateWorld regenerates
all interactions
reloadanims
reloads animations
reloadARBprograms reloads ARB programs
reloadCgPrograms reloads CG
programs
reloadDecls
reloads decls
reloadEngine
reloads the engine down to including the file system
reloadGuis
reloads guis
reloadImages
reloads images
reloadLanguage reload
language dict
reloadModels
reloads models
reloadScript
reloads scripts
reloadSounds
reloads all sounds
reloadSurface
reloads the decl and images for selected surface
remove
removes an entity
removeline
removes a debug line
renderbump
renders a bump map
renderbumpFlat renders
a flat bump map
reportImageDuplication checks all referenced images for
duplications
reportSurfaceAreas lists all used materials
sorted by surface area
rescanSI
internal - rescan serverinfo cvars and tell game
reset
resets a cvar
roq
encodes a roq file
runAAS
compiles an AAS file for a map
runAASDir
compiles AAS files for all maps in a folder
runReach
calculates reachability for an AAS file
s_restart
restarts the sound system
saveGame
saves a game
saveLights
saves all lights to the .map file
saveMoveables
save all moveables to the .map file
saveParticles
saves all lights to the .map file
saveRagdolls save
all ragdoll poses to the .map file
saveSelected
saves the selected entity to the .map file
say
text chat
sayTeam
team text chat
screenshot
takes a screenshot
script
executes a line of script
serverForceReady force all players
ready
serverInfo
shows server info
serverMapRestart restart the
current game
serverNextMap
change to the next map
set
sets a cvar
seta
sets a cvar and flags it as archive
setMachineSpec detects
system capabilities and sets com_machineSpec t
o appropriate value
sets
sets a cvar and flags it as server info
sett
sets a cvar and flags it as tool
setu
sets a cvar and flags it as user info
setviewpos
sets the current view position
showDictMemory shows
memory used by dictionaries
showInteractionMemory shows memory used by interactions
showStringMemory shows memory used
by strings
showTriSurfMemory shows memory used by
triangle surfaces
showViewNotes
show any view notes for the current map, successive ca
lls will cycle to the next note
sizeDown
makes the rendered view smaller
sizeUp
makes the rendered view larger
spawn
spawns a game entity
spawnServer
spawns a server
startBuild
prepares to make a build
stopRecording
stops demo recording
takeViewNotes
take notes about the current map from the current view
takeViewNotes2
extended take view notes
teleport
teleports the player to an entity location
testAnim
tests an animation
testBlend
tests animation blending
testBoneFx
tests an FX system bound to a joint
testDamage
tests a damage def
testDeath
tests death
testFx
tests an FX system
testGUI
tests a gui
testImage
displays the given image centered on screen
testLight
tests a light
testmap
tests a map
testModel
tests a model
testParticleStopTime tests particle stop time on a test
model
testPointLight tests a
point light
testSave
writes out a test savegame
testSaveGame test
a save game for a level
testShaderParm sets a
shaderParm on an existing testModel
testSIMD
test SIMD code
testSkin
tests a skin on an existing testModel
testSound
tests a sound
testVideo
displays the given cinematic
timeCmdDemo
times a command demo
timeDemo
times a demo
timeDemoQuit
times a demo and quits
toggle
toggles a cvar
touch
touches a decl
touchFile
touches a file
touchFileList
touches a list of files
touchGui
touches a gui
touchModel
touches a model
trigger
triggers an entity
unbind
unbinds any command from a key
unbindall
unbinds any commands from all keys
unbindRagdoll
unbinds the selected ragdoll
updateUI
internal - cause a sync down of game-modified userinfo
vid_restart
restarts renderSystem
vstr
inserts the current value of a cvar as command text
wait
delays remaining buffered commands one or more frames
weaponSplat
projects a blood splat on the player weapon
where
prints the current view position
writeCmdDemo
writes a command demo
writeConfig
writes a config file
writeGameState write
game state
writePrecache
writes precache commands
The CVARS
I will try to get more info on what
each of these does if it is important to tweaking your game as time
goes on. The list is quite extensive and if you can pass on info to
help other Doomers to use these to tweak their game, please do. The
email link is at the top of the page:
aas_goalArea
"0"
aas_pullPlayer
"0"
aas_randomPullPlayer
"0"
aas_showAreas
"0"
aas_showFlyPath
"0"
aas_showHideArea
"0"
aas_showPath
"0"
aas_showPushIntoArea
"0"
aas_showWallEdges
"0"
aas_test
"0"
af_contactFrictionScale
"0"
af_forceFriction
"-1"
af_highlightBody
""
af_highlightConstraint
""
af_jointFrictionScale
"0"
af_maxAngularVelocity
"1.57"
af_maxLinearVelocity
"128"
af_showActive
"0"
af_showBodies
"0"
af_showBodyNames
"0"
af_showConstrainedBodies
"0"
af_showConstraintNames
"0"
af_showConstraints
"0"
af_showInertia
"0"
af_showLimits
"0"
af_showMass
"0"
af_showPrimaryOnly
"0"
af_showTimings
"0"
af_showTotalMass
"0"
af_showTrees
"0"
af_showVelocity
"0"
af_skipFriction
"0"
af_skipLimits
"0"
af_skipSelfCollision
"0"
af_testSolid
"1"
af_timeScale
"1"
af_useImpulseFriction
"0"
af_useJointImpulseFriction
"0"
af_useLinearTime
"1"
af_useSymmetry
"1"
ai_blockedFailSafe
"1"
ai_debugMove
"0"
ai_debugScript
"-1"
ai_debugTrajectory
"0"
ai_showCombatNodes
"0"
ai_showObstacleAvoidance
"0"
ai_showPaths
"0"
ai_testPredictPath
"0"
cm_backFaceCull
"0"
cm_debugCollision
"0"
cm_drawColor
"1 0 0 .5"
cm_drawFilled
"0"
cm_drawInternal
"1"
cm_drawMask
"none"
cm_drawNormals
"0"
cm_testAngle
"30"
cm_testBox
"-16 -16 0 16 16 64"
cm_testBoxRotation
"0 0 0"
cm_testCollision
"0"
cm_testLength
"1024"
cm_testModel
"0"
cm_testOrigin
"0 0 0"
cm_testRadius
"64"
cm_testRandomMany
"0"
cm_testReset
"0"
cm_testRotation
"1"
cm_testTimes
"500"
cm_testWalk
"1"
com_allowConsole
"0"
com_asyncInput
"0"
com_asyncSound
"1"
com_aviDemoHeight
"256"
com_aviDemoSamples
"16"
com_aviDemoTics
"2"
com_aviDemoWidth
"256"
com_compressDemos
"0"
com_compressSaveGame
"0"
com_fixedTic
"0"
com_forceGenericSIMD
"0"
com_guid
""
com_journal
"0"
com_logDemos
"0"
com_machineSpec
"0"
com_makingBuild
"0"
com_memoryMarker
"431"
com_minTics
"1"
com_preciseTic
"1"
com_preloadDemos
"1"
com_purgeAll
"1"
com_showAngles
"0"
com_showAsyncStats
"0"
com_showDemo
"0"
com_showFPS
"0"
com_showMemoryUsage
"0"
com_showSoundDecoders
"0"
com_showTics
"0"
com_skipGameDraw
"0"
com_skipRenderer
"0"
com_speeds
"0"
com_timestampPrints
"0"
com_updateLoadSize
"0"
com_videoRam
"64"
com_wipeSeconds
"1"
con_noPrint
"1"
con_notifyTime
"3"
con_speed
"3"
decl_show
"0"
developer
"0"
EntityPlacement
"2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFF1A0000007B000000A301000056020000"
fs_basepath
"E:\doom3"
fs_caseSensitiveOS
"0"
fs_cdpath
""
fs_copyfiles
"0"
fs_debug
"0"
fs_devpath
"E:\doom3"
fs_game
""
fs_restrict
"0"
fs_savepath
"E:\doom3"
g_armorProtection
"0.3"
g_armorProtectionMP
"0.6"
g_balanceTDM
"1"
g_blobSize
"1"
g_blobTime
"1"
g_bloodEffects
"1"
g_cinematic
"1"
g_cinematicMaxSkipTime
"600"
g_countDown
"10"
g_damageScale
"1"
g_debugAnim
"-1"
g_debugBounds
"0"
g_debugCinematic
"0"
g_debugDamage
"0"
g_debugMove
"0"
g_debugMover
"0"
g_debugScript
"0"
g_debugTriggers
"0"
g_debugWeapon
"0"
g_decals
"0"
g_disasm
"0"
g_doubleVision
"0"
g_dragDamping
"0.5"
g_dragEntity
"0"
g_dragShowSelection
"0"
g_dropItemRotation
""
g_dvAmplitude
"0.001"
g_dvFrequency
"0.5"
g_dvTime
"1"
g_editEntityMode
"0"
g_exportMask
""
g_flushSave
"0"
g_fov
"90"
g_frametime
"0"
g_gameReviewPause
"10"
g_gravity
"1066"
g_gunX
"0"
g_gunY
"0"
g_gunZ
"0"
g_healthTakeAmt
"5"
g_healthTakeLimit
"25"
g_healthTakeTime
"5"
g_kickAmplitude
"0.0001"
g_kickTime
"1"
g_knockback
"1000"
g_mapCycle
"mapcycle"
g_maxShowDistance
"128"
g_monsters
"1"
g_mpWeaponAngleScale
"0"
g_muzzleFlash
"0"
g_nightmare
"0"
g_password
""
g_projectileLights
"0"
g_showActiveEntities
"0"
g_showBrass
"1"
g_showcamerainfo
"0"
g_showCollisionModels
"0"
g_showCollisionTraces
"0"
g_showCollisionWorld
"0"
g_showEnemies
"0"
g_showEntityInfo
"0"
g_showHud
"1"
g_showPlayerShadow
"0"
g_showProjectilePct
"0"
g_showPVS
"0"
g_showTargets
"0"
g_showTestModelFrame
"0"
g_showTriggers
"0"
g_showviewpos
"0"
g_skill
"1"
g_skipFX
"0"
g_skipParticles
"0"
g_skipViewEffects
"0"
g_spectatorChat
"0"
g_stopTime
"0"
g_TDMArrows
"1"
g_testDeath
"0"
g_testHealthVision
"0"
g_testModelAnimate
"0"
g_testModelBlend
"0"
g_testModelRotate
"0"
g_testParticle
"0"
g_testParticleName
""
g_testPostProcess
""
g_timeEntities
"0"
g_useDynamicProtection
"1"
g_vehicleForce
"200000"
g_vehicleVelocity
"1000"
g_viewNodalX
"0"
g_viewNodalZ
"0"
g_voteFlags
"0"
gamedate
"Jul 8 2004"
gamename
"baseDOOM-1"
gui_configServerRate
"0"
gui_debug
"0"
gui_edit
"0"
gui_filter_gameType
"0"
gui_filter_password
"0"
gui_filter_players
"0"
gui_mediumFontLimit
"0.60"
gui_smallFontLimit
"0.30"
ik_debug
"0"
ik_enable
"1"
image_anisotropy
"0"
image_cacheMegs
"64"
image_cacheMinK
"200"
image_colorMipLevels
"0"
image_downSize
"1"
image_downSizeBump
"1"
image_downSizeBumpLimit
"256"
image_downSizeLimit
"256"
image_downSizeSpecular
"1"
image_downSizeSpecularLimit
"64"
image_filter
"GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize
"0"
image_ignoreHighQuality
"1"
image_lodbias
"0"
image_preload
"1"
image_roundDown
"1"
image_showBackgroundLoads
"0"
image_useAllFormats
"1"
image_useCache
"0"
image_useCompression
"1"
image_useNormalCompression
"1"
image_useOfflineCompression
"0"
image_usePrecompressedTextures
"1"
image_writeNormalTGA
"0"
image_writeNormalTGAPalletized
"0"
image_writePrecompressedTextures
"0"
image_writeTGA
"0"
in_alwaysRun
"0"
in_anglespeedkey
"1.5"
in_freeLook
"1"
in_mouse
"1"
in_pitchspeed
"140"
in_yawspeed
"140"
lcp_showFailures
"0"
logFile
"0"
logFileName
"qconsole.log"
m_pitch
"0.022"
m_showMouseRate
"0"
m_smooth
"1"
m_strafeScale
"6.25"
m_strafeSmooth
"4"
m_yaw
"0.022"
mod_validSkins
"skins/characters/player/marine_mp;skins/char
acters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/cha
racters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
net_allowCheats
"0"
net_channelShowDrop
"0"
net_channelShowPackets
"0"
net_clientMaxRate
"16000"
net_clientPredictGUI
"1"
net_clientPrediction
"10"
net_clientRemoteConsoleAddress
"localhost"
net_clientRemoteConsolePassword
""
net_clientServerTimeout
"40"
net_clientShowSnapshot
"0"
net_clientShowSnapshotRadius
"128"
net_clientSmoothing
"0.8"
net_clientUsercmdBackup
"5"
net_forceDrop
"0"
net_forceLatency
"0"
net_ip
"localhost"
net_LANServer
"0"
net_master0
"idnet.ua-corp.com:27650"
net_master1
""
net_master2
""
net_master3
""
net_master4
""
net_port
"0"
net_serverAllowServerMod
"0"
net_serverClientTimeout
"40"
net_serverDedicated
"0"
net_serverDrawClient
"-1"
net_serverMaxClientRate
"16000"
net_serverMaxUsercmdRelay
"5"
net_serverReloadEngine
"0"
net_serverRemoteConsolePassword
""
net_serverSnapshotDelay
"50"
net_serverZombieTimeout
"5"
net_socksEnabled
"0"
net_socksPassword
""
net_socksPort
"1080"
net_socksServer
""
net_socksUsername
""
net_verbose
"0"
password
""
pm_air
"1800"
pm_bboxwidth
"32"
pm_bobpitch
"0.002"
pm_bobroll
"0.002"
pm_bobup
"0.005"
pm_crouchbob
"0.5"
pm_crouchheight
"38"
pm_crouchrate
"0.87"
pm_crouchspeed
"80"
pm_crouchviewheight
"32"
pm_deadheight
"20"
pm_deadviewheight
"10"
pm_jumpheight
"48"
pm_maxviewpitch
"89"
pm_minviewpitch
"-89"
pm_modelView
"0"
pm_noclipspeed
"200"
pm_normalheight
"74"
pm_normalviewheight
"68"
pm_runbob
"0.4"
pm_runpitch
"0.002"
pm_runroll
"0.005"
pm_runspeed
"220"
pm_spectatebbox
"32"
pm_spectatespeed
"450"
pm_stamina
"24"
pm_staminarate
"0.75"
pm_staminathreshold
"45"
pm_stepsize
"16"
pm_thirdPerson
"0"
pm_thirdPersonAngle
"0"
pm_thirdPersonClip
"1"
pm_thirdPersonDeath
"0"
pm_thirdPersonHeight
"0"
pm_thirdPersonRange
"80"
pm_usecylinder
"0"
pm_walkbob
"0.3"
pm_walkspeed
"140"
r_brightness
"2"
r_cgFragmentProfile
"best"
r_cgVertexProfile
"best"
r_checkBounds
"0"
r_clear
"2"
r_customHeight
"486"
r_customWidth
"720"
r_debugArrowStep
"120"
r_debugLineDepthTest
"0"
r_debugLineWidth
"1"
r_debugPolygonFilled
"1"
r_demonstrateBug
"0"
r_displayRefresh
"0"
r_finish
"0"
r_flareSize
"1"
r_forceLoadImages
"1"
r_frontBuffer
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r_glDriver
""
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r_logFile
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r_materialOverride
""
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r_showCull
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r_showDefs
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r_showDemo
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r_showDominantTri
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r_showDynamic
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r_showEdges
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r_showEntityScissors
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r_showImages
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r_showIntensity
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r_showInteractionFrustums
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r_showInteractions
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r_showInteractionScissors
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r_showLightCount
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r_showLights
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r_showLightScissors
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r_showMegaTextureLabels
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r_showMemory
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r_showNormals
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r_showPortals
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r_showPrimitives
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r_showShadows
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r_showSilhouette
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r_showSkel
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r_showSmp
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r_showSurfaceInfo
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r_showSurfaces
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r_showTexturePolarity
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r_showTextureVectors
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r_showTrace
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r_showTris
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r_showUnsmoothedTangents
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r_showUpdates
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r_showVertexColor
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r_singleLight
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r_skipBlendLights
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r_skipCopyTexture
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r_skipDiffuse
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r_skipDynamicTextures
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r_skipFogLights
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r_skipFrontEnd
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r_skipGuiShaders
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r_skipInteractions
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r_skipLightScale
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r_skipMegaTexture
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r_skipNewAmbient
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r_skipOverlays
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r_skipParticles
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r_skipPostProcess
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r_skipRender
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r_skipRenderContext
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r_skipROQ
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r_skipSubviews
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r_skipTranslucent
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r_skipUpdates
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r_terrainScale
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r_testARBProgram
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r_testGamma
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r_testGammaBias
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r_testStepGamma
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r_useClippedLightScissors
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r_useIndexBuffers
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r_useInfiniteFarZ
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r_useNV20MonoLights
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r_useOptimizedShadows
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r_useShadowProjectedCull
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r_useSilRemap
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r_useStateCaching
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r_useTripleTextureARB
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r_useTwoSidedStencil
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r_useVertexBuffers
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radiant_ALTEdgeDrag
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radiant_AngleSpeed
"300"
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radiant_camerawindow
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radiant_ChaseMouse
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radiant_InspectorsWindow
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radiant_LastProject
"doom.qe4"
radiant_LoadLast
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"0"
radiant_LoadShaders
"2"
radiant_MainWindowPlace
"2C0000000200000003000000FFFFFFFFFFFFFFFFFFFF
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radiant_ModelPath
""
radiant_MoveSpeed
"400"
radiant_NewFaceGrab
"1"
radiant_NewLightStyle
"1"
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"1"
radiant_NewRightClick
"1"
radiant_NewTextureWindowStuff
"0"
radiant_NewVertex
"1"
radiant_NoClamp
"0"
radiant_NoStipple
"1"
radiant_QE4Paint
"1"
radiant_QE4StyleWindows
"0"
radiant_RadiantMapPath
""
radiant_RotateLock
"1"
radiant_Rotation
"45"
radiant_RunBefore
"1"
radiant_SavedInfo
"CC010000776A00000000803F00000000000000000000
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radiant_SelectWholeEntitiesKey
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radiant_SizePainting
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radiant_Snapshots
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radiant_SnapT
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"10"
radiant_SwitchClipKey
"1"
radiant_TextureLock
"1"
radiant_TextureQuality
"6"
radiant_TextureScale
"50"
radiant_TextureScrollbar
"1"
radiant_texwindow
"0E767400D800000096497000F1875E00"
radiant_UndoLevels
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radiant_UseDisplayLists
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radiant_UseGLLighting
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radiant_UseTextureBar
"0"
radiant_WideToolBar
"1"
radiant_xywindow
"2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF
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radiant_xzwindow
"2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF
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radiant_YZVIS
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radiant_yzwindow
"2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF
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radiant_ZClipBottom
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radiant_ZClipEnabled
"00"
radiant_ZClipTop
"40000000"
radiant_ZVIS
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radiant_zwindow
"2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF
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rb_showActive
"0"
rb_showBodies
"0"
rb_showInertia
"0"
rb_showMass
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rb_showTimings
"0"
rb_showVelocity
"0"
s_clipVolumes
"1"
s_constantAmplitude
"-1"
s_doorDistanceAdd
"150"
s_dotbias2
"1.1"
s_dotbias6
"0.8"
s_drawSounds
"0"
s_force22kHz
"0"
s_globalFraction
"0.8"
s_maxSoundsPerShader
"1"
s_meterTopTime
"2000"
s_minVolume2
"0.25"
s_minVolume6
"0"
s_noSound
"0"
s_numberOfSpeakers
"2"
s_playDefaultSound
"1"
s_quadraticFalloff
"1"
s_realTimeDecoding
"1"
s_reverse
"0"
s_showLevelMeter
"0"
s_showStartSound
"0"
s_singleEmitter
"0"
s_spatializationDecay
"2"
s_subFraction
"0.75"
s_useOcclusion
"1"
s_volume_dB
"0"
sensitivity
"5"
si_fragLimit
"10"
si_gameType
"singleplayer"
si_map
"game/mp/d3dm1"
si_maxPlayers
"4"
si_name
"DOOM Server"
si_pure
"1"
si_spectators
"1"
si_teamDamage
"0"
si_timeLimit
"10"
si_usePass
"0"
si_version
"DOOM 1.0.1262 win-x86 Jul 8 2004 16:46:37"
si_warmup
"0"
sys_arch
"WinXP (NT)"
sys_cpustring
"Intel CPU with MMX & SSE & SSE2"
sys_lang
"english"
timescale
"1"
ui_autoReload
"1"
ui_autoSwitch
"1"
ui_name
"Player"
ui_ready
"Not Ready"
ui_showGun
"1"
ui_skin
"skins/characters/player/marine_mp"
ui_spectate
"Play"
ui_team
"Red"
win_allowMultipleInstances
"0"
win_notaskkeys
"0"
win_outputDebugString
"0"
win_outputEditString
"1"
win_timerUpdate
"0"
win_username
"Owner"
win_viewlog
"0"
win_xpos
"3"
win_ypos
"22"

  
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