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Evacuation Protocol
For Doom3
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Summary |
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Author(s): Guy Burkhart
SP Doom3 requires: Reviewer: Sematary
The Story
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My
Review: These are REALLY hard maps. I normally play my maps on Veteran. I played all the way through Doom3 on veteran and while it was challenging, I didn't find it all THAT difficult. Throw your preconceived notions out the window. I had to play this on Recruit. I tried the two higher difficulty levels but facing two zombies without a weapon and trapped in a small room with just a flashlight just wasn't working for me (and that was only the first encounter!). So I went to recruit. FINALLY, a goddam pistol. EXCELLENT! Well, I can definitively state that even on recruit, this was more difficult than the original game on Veteran. Keep that in mind! Ok, the maps (levels, areas, whatever) are very well done. They are highly detailed with lots of ambience thrown in in the form of disembodied wailing and moaning and such and the occasional cheap (but still effective) grate blowing out suddenly. Things like that. Yes, that trick STILL makes me jump. The fact that I'm playing with my computer hooked to my surround sound might have something to do with that. ;-) There is ALOT of area to cover here, so you will be busy for quite some time (I would set aside hours - and save slots). It is generally extremely dark and the flashlight is indispensable. The fighting also generally takes place in small, cramped areas and the author conveniently leaves the player no route of escape or egress so that he can have a chance to back off and try and catch the badasses off guard. That is what you are up against. It is HARD, it is fun and it is cramped! It is time to discover the Evacuation Protocol!
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