|
|
| Home | Doom Reviews | Forums | Email me! |
Indifference,
by Andy Leaver
Please donate to Doom Wad Station
|
Summary |
REVIEW |
Screenshots |
|
Author(s):
SP doom requires: No specific port Reviewer: Sematary
OVERALL SCORE
|
DIFFICULTY RATING Well, as usual, I played on ultra violence so my experience may be different than yours but I guarantee that you won't be bored in this level. Like the Indians at Custers last stand - they just keep coming and coming and coming. There seems to be no end to the horde of creatures that Andy throws at you in this level. The hardest creature in here - never mind - I'm not going to tell you - I will tell you this tho - your shotgun and chaingun (when and if you find it) are going to be smoking long before this level is over. It really is a nonstop barrage of enemies in this level. Every corner, every nook, every cranny offers the player the chance to get his ass kicked. Tread lightly in this one - take your time and be the hunter because they are waiting for you I had ALOT of fun in this one. There was never a lack of ammunition or weapons, except perhaps at the very beginning where you need to use your ammunition sparingly until you get inside the complex. Once you recover a shotgun from a dead sargent then you should be all set from that point. I did get killed often in this one - mostly because I was being careless. Why? Because most authors don't spring bad guys on you at the rate that this one does or hide them so well. This is all the more impressive considering the design of the level which I will get to shortly. The only thing I could have asked for would have been to see a couple of the more difficult monsters in ultra violence for a more challenging play. rating:9
|
|
|
|