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Intersect

 

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Summary

REVIEW

Screenshots

Author(s):

Kevin Eudy

SP Ultimate Doom (E1M3)

requires: No Specific Port

Reviewer: Blue Paladin

 

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Overall - SCORE: 7.8

Okay, too simple for the seasoned guy, but still fun to romp around the complex just for target practice.

 

 

 

 

             

DIFFICULTY RATING  - rating: 7.3

    

Intersect wasn’t a hard one at all, then again, most Ultimate Doom maps aren’t being that there aren’t too many monsters to go around! But, This was cool to fight through, waxin’ anything that moved towards me. No puzzles and a couple of secrets. There was plenty of ammo and tons of health power ups to take advantage of. The Berzerk power ups made things more fun as I got to smash and dismember… “Ungh.. Hulk SMASH little men!!!” whoops, flashback.

 

Playability -  rating: 7.6

    Too playable would be my description! This map wasn’t linear or redundant, but everything led to everything else which made it easy. No ambushes, no teleport traps, not even a crushing ceiling--- no, strike that, there was one… but that was for the Imps, not the player. Still, to be fair…

 

Level Design -  rating: 8.5

     Good designing and structuring! Need I say, good designing and structuring? This map has a lot of good designing and structuring. Oh, did I mention that this map has good designing and structuring? Textures needed the unpegged tag taken off of them in the crushing ceiling sector, but that’s a small quip. This map has GOOD DESIGNING AND STRUCTURING.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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