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Author(s):
Kevin Eudy
SP doom
(E1M2)
requires:
No specific port
Reviewer:
Blue Paladin
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DIFFICULTY RATING
This one snuck up on me! I didn’t think that it was too difficult, BUT I did
succeed in getting tagged quite a few times. Though, I did manage to get through
without a single save or dying. Kevin is a big level type; this level was
grandiose and stretched out. I got turned around here and there, but didn’t get
frustrated. This is NOT a major challenge but anyone will get a foot in the ass
at one point in this wad.
rating: 7.7
PLAYABILITY
The level, as I’ve said, is BIG. That made playing a little tedious at times.
But, the action stayed tight and even though I ran from a few baddies, they
continued to pursue me during the whole game (namely, Barons of Hell). I didn’t
want to waste the ammo, which was good because there wasn’t too much ammo or
health here. Some beasties got stuck in spots that were too small to accommodate
them mostly because I blew them there with my rocket launcher. There were a
couple of teleport traps; one that I have to warn you about is a BITCH! It’s a
two-way teleport that bounces you to the other side, but if you’re not too
careful, you’ll step into a teleport that will zap you back! Try that with a
Baron bearing down on you in the same room and you’re asking for trouble! That
trap was the coolest part of the map for me!
PLAYABILITY: 8.3
LEVEL DESIGN
Keystone was a well-designed map! Kevin did an outstanding job on this one. Get
it and try it out!
Design: 8.5
OVERALL SCORE
Okay, too simple for the seasoned guy, but still fun to romp around the complex
just for target practice.
Overall: 7.8
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