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Author(s):
Walter Sharrow
SP/MP Quake2 (map
1)
requires:
knightmare engine
Reviewer:
Akira
Download the file
Download the Knightmare Quake II Engine
here
About the Knightmare Engine:
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Key Features
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- Eliminates the limit of 256 each on models, sounds, and images- no
more index: overflow errors!
- No more SZ_Getspace: overflow errors
- Supports up to 8000 entities per map, up to 2000 in view at once
- Supports maps compiled with large chop values, up to 1024
- Supports server-side player speed control for class-based mods, etc.
- Supports server-side control of entity transparency
- Includes default Lazarus DLL with ACE bots, CTF and 3Team CTF
support
- Uses modified Quake2maX particle effects
- Improved menus and console (uses some code from Quake2maX)
- Streamlined, more memory-efficent adaptation of decal system from
Quake2maX
- TGA and JPG texture, skin, and pic autoloading
- Autoscaling of hi-res replacement textures
- *.pak and pk3 support
- Ogg Vorbis soundtrack support
- RoQ support
- Trans33 and Trans66 flag combining for solid alpha textures
(cut-outs)
- Supports moving and animated transparent surfaces
- Integrated support for Lazarus footstep sounds |
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In game video - check it out!
My Review:
Firstly
I’ll say that to enjoy this map in its fullest, use an enhanced engine
like the knightmare engine which can be found
here! Along with source code and much more.This prevents annoying overflow errors.
To be
honest, there isn’t much to say about this map, apart from the fact that
its damn fun to play. You can choose from 4 difficulties, and either way
you are teleported to a room in which you find scattered weapons, ammo,
and of course… enemies. Before you start, there are additional buttons you
can push to create crushers, laser tripwires, lava towers and even
annoying music. Also when in the arena, be sure to shoot other buttons on
the wall for all sorts of treats… Just play this and enjoy- it gave me
hours of fun!
Akira
Email me! sebonweb@hotmail.co.uk
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* Play Information *
Game : Quake 2
Single Player : Yes,yes!
Cooperative : Sure
Deathmatch : Damn right!
Difficulty Settings : Sorta, all in game
New Sounds : No
New Graphics : No
Demos Replaced : No
* Construction *
Base : From scratch
Build Time : 30+ Hours
Editor(s) used : Quark v4.07
Known Bugs : No Vis info! ACK!!!! I have NO idea why but
I couldn't get the lights to work at all so the
whole thing is like some throw back to the DOOM
era. If you want to add lighting then PLEASE
DO!!! Just give me some credit for whipping it up
in the first place. Oh and try to use alot of colored
light, LONG LIVE 3DFX!!!!!!!
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