This is somewhat lacking in action and fluidity, but it’s eye-candy at any rate. Play it thru and see for yourself!
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DIFFICULTY RATING
- rating: 5
Not too much on the difficult side, but just enough to inflict a little pain in some spots, this map can be played by anyone at any skill level. There’s plenty of ammo and health to help you along the way, but get ready to get puzzled. This one is a labyrinth of 3D levels and underground tunnels.
Playability - rating:
8
This level replacement can be frustrating because the action is spaced out with lots of exploration in-between. You have to be mindful to look EVERYWHERE for switches or you’ll find yourself using an hour or two backtracking for a way into the rest of the map, like I did. You will get hurt (check my screenies) periodically as you get a foot in the ass from out of nowhere by the baddies. All of the rooms look exactly the same, save for the coloring (which helps) but you’ll guess a couple of times as to where the attacks were coming from. What I did was leave a choice item here and there to record my progress. That way, if I come across it again, I’ll know that I’m running in circles. This isn’t a bad map, mind you. But, it will take some patience to complete.
Level Design - rating:
9
Sekkusu is one BIG FRIGGIN’ map, man! One could be lost for DAYS up in here, up in here! There are sewage pools, multi-level translucent floors and cools neon colors. This is one smokin’ tech style map! I’ve played Andy’s maps before (see Mummy Phuquers, and Mystic 6 review) and I can tell that he loves to design sub-level sewers chucked with swimmin’ Demons, and quasi-futuristic levels with teleports that you have to jump over to reach. Andy has a distinctive signature in his work that you can recognize if you’ve played his levels before. This is a great map, but I wish that they weren’t so big and Byzantine; I was starting to get bored towards the end with all of the exploring. His taste for structural design is also fantastic and unique. He doesn’t like to dole out pain very much, and there are no traps here, so that’s a minus. More pain, Andy! We like pain!